I got nothing, and other inexplicable doodlings

Gallery

This gallery contains 2 photos.

This is what nothing looks like when you can’t squeeze any meaning out of what anyone is saying around you.

I end up drawing pictures of people with balloons for heads that haven’t been tied off and dreary coffins or graves.

I think it means you would rather be dead than doing what you were doing at that time but not in a depressing self asphyxiation kind of way. Continue reading

Howlyland the Action Platform Game

This is the first complete and working version of my Action Game – Howlyand.

Nothing has gone quite to plan and I have discovered that most of the time of a developer is spent debugging. And trawling through pages of ActionScript. Fun. Yay.

This is full of bugs and little errors that I am hopeful I will still get to iron out. The scores and Lives counters arent working and I have an idea it might be CS5 being weird on me and I need to embed the dynamic text font in each panel that it is used. Whole bunches of holding graphics and a hideous colour palette that needs sorting out to go, countdown on.

Anyway, please have a play of my game Howlyland and leave me a comment if you find other things I need to fix…

HowlyLand – the final game

This game represents about 60hrs of my life that I will never get back.

Hello, world. This is Howlyland, the first ever game I made.

I still have to integrate an action game element into the overall game but I feel this can now stand alone while that is developed.

Pretty straight forward, click to reveal and memorise card positions. Match pairs until there are no cards left to progress to the next level.

There are three levels, each with more cards and less and less time to memorise each card before it automatically flips back to face down.

Can you match them all in record time?

17/10/2010 ***UPDATE***

Just found a glitch in the game that was alloying you to click the same card twice without penalty effectively making it possible to CHEAT!

Not anymore you CHEATERS! I fixed the code and added a 50 point penalty for clicking the same card twice in the same turn. BWAAAA HAAAA HAAAA!!!!

Howlyland – Complete Prototype

Well here it is.

A complete game. This lastest version now displays your score as you go in real time, animates the card flips, includes sound effects and will display your previous score on the next puzzle.

This game also increases in difficulty in two ways. The first way is that the cards turn over quicker each time you progress to the next level puzzle. The second increase in difficulty is the amount of time the cards are displayed for until they automatically flip back down.

Can you remember them all?