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Assignment two for MTEC6707, Music and the Internet was to complete a web design for our major project.
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Assignment two for MTEC6707, Music and the Internet was to complete a web design for our major project.
The brief for Assignment 3 was to create a working prototype of an action game.
Keep forgetting to update that lousy homepage! Next version… I promise.
Nothing has gone quite to plan and I have discovered that most of the time of a developer is spent debugging. And trawling through pages of ActionScript. Fun. Yay.
This is full of bugs and little errors that I am hopeful I will still get to iron out. The scores and Lives counters arent working and I have an idea it might be CS5 being weird on me and I need to embed the dynamic text font in each panel that it is used. Whole bunches of holding graphics and a hideous colour palette that needs sorting out to go, countdown on.
Anyway, please have a play of my game Howlyland and leave me a comment if you find other things I need to fix…
Hello, world. This is Howlyland, the first ever game I made.
I still have to integrate an action game element into the overall game but I feel this can now stand alone while that is developed.
Pretty straight forward, click to reveal and memorise card positions. Match pairs until there are no cards left to progress to the next level.
There are three levels, each with more cards and less and less time to memorise each card before it automatically flips back to face down.
Can you match them all in record time?
17/10/2010 ***UPDATE***
Just found a glitch in the game that was alloying you to click the same card twice without penalty effectively making it possible to CHEAT!
Not anymore you CHEATERS! I fixed the code and added a 50 point penalty for clicking the same card twice in the same turn. BWAAAA HAAAA HAAAA!!!!
A complete game. This lastest version now displays your score as you go in real time, animates the card flips, includes sound effects and will display your previous score on the next puzzle.
This game also increases in difficulty in two ways. The first way is that the cards turn over quicker each time you progress to the next level puzzle. The second increase in difficulty is the amount of time the cards are displayed for until they automatically flip back down.
Can you remember them all?
Prototype computer game for assignment 2 at the University of Newcastle. Howlyland a Puzzle memory game. Continue reading
My game is now not only 3 tiered but complete with my own graphics!
Play it below by clicking the play button and matching the different coloured dogs and dog houses.
Obviously loads of work to go but feeling optimistic about the outcome having gotten this far.
Still need to develop:
Sheesh, I thought I was close until I wrote that list.
Puc puc puc wucka wucka wucka…
I have now developed my first Flash game beyond what the standard offer is from the text book, into a game with 3 stages of progressive memory match games – and it works!
It took some serious ‘nutting out’ but once I really understood what was going on I found I could do what I had originally planned and create 3 games with a click through progression into one. This is going to hold me in excellent stead now to develop the narrative and then integrate my graphics.
Anyway, now you can click to play and follow through the 3 different puzzles below in this simple matching/memory puzzle game. None of the graphics are mine and the title pages and click through pages are just place holders while I work through the code.
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First assignment locked away it was time to move on to assignment two. Brief: Develop a working protoype of the puzzle component that I had designed in assignment one. Continue reading