appBlaster for iPhone or iPod touch: Review

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I struck up conversation with CEO Rod King from GadgetKing recently on Twitter through my blog review on Telstra Exchange of the AR Parrot Drone. We started talking, I check his site out and liked what I saw. So when I asked him if he would like me to review products for him it seemed like a win win situation. Continue reading

Howlyland the Action Platform Game

This is the first complete and working version of my Action Game – Howlyand.

Nothing has gone quite to plan and I have discovered that most of the time of a developer is spent debugging. And trawling through pages of ActionScript. Fun. Yay.

This is full of bugs and little errors that I am hopeful I will still get to iron out. The scores and Lives counters arent working and I have an idea it might be CS5 being weird on me and I need to embed the dynamic text font in each panel that it is used. Whole bunches of holding graphics and a hideous colour palette that needs sorting out to go, countdown on.

Anyway, please have a play of my game Howlyland and leave me a comment if you find other things I need to fix…

HowlyLand – the final game

This game represents about 60hrs of my life that I will never get back.

Hello, world. This is Howlyland, the first ever game I made.

I still have to integrate an action game element into the overall game but I feel this can now stand alone while that is developed.

Pretty straight forward, click to reveal and memorise card positions. Match pairs until there are no cards left to progress to the next level.

There are three levels, each with more cards and less and less time to memorise each card before it automatically flips back to face down.

Can you match them all in record time?

17/10/2010 ***UPDATE***

Just found a glitch in the game that was alloying you to click the same card twice without penalty effectively making it possible to CHEAT!

Not anymore you CHEATERS! I fixed the code and added a 50 point penalty for clicking the same card twice in the same turn. BWAAAA HAAAA HAAAA!!!!

Howlyland – Complete Prototype

Well here it is.

A complete game. This lastest version now displays your score as you go in real time, animates the card flips, includes sound effects and will display your previous score on the next puzzle.

This game also increases in difficulty in two ways. The first way is that the cards turn over quicker each time you progress to the next level puzzle. The second increase in difficulty is the amount of time the cards are displayed for until they automatically flip back down.

Can you remember them all?

Howlyland with Graphics

Another exciting game development progress update.

My game is now not only 3 tiered but complete with my own graphics!

Play it below by clicking the play button and matching the different coloured dogs and dog houses.

Obviously loads of work to go but feeling optimistic about the outcome having gotten this far.

Still need to develop:

  • intro page
  • instructions
  • welcome to each page explaining the increasing difficulty
  • build the narrative
  • develop links to and from the action game to each puzzle piece
  • background graphics
  • proper fonts for title
  • further develop scoreboard (tiny font in top left corner currently)
  • sound design

Sheesh, I thought I was close until I wrote that list.

Puc puc puc wucka wucka wucka…